Texture Channels & Materials#
This page documents the color channels in texture files and what they do, depending on the used material.
| Material Name | Texture Type | Color Channel | Usage | Effect |
|---|---|---|---|---|
| DifAsgNorAlpha | ASG | Red | Sets transparency on the model | No red = Transparency |
| DifAsgNorAlpha | ASG | Green | Sets the specular level | More green = More spec. |
| DifAsgNorAlpha | ASG | Blue | Sets the emission/glow level | More blue = More emission/glow |
| DifAsgNorAlpha | ASG | Alpha | Sets the reflection level | More alpha = More reflectivity |
| Hologram | ASG | Red | Pulse strength | ? |
| Hologram | ASG | Green | Time distance | ? |
| Hologram | ASG | Blue | Additional glow | ? |
| Hologram | ASG | Alpha | Pulse strength | ? |